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Senior Character Rigger

Analog

Design, build, and deliver production-ready character and creature rigs in Autodesk Maya

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Analog
Abu Dhabi, United Arab Emirates
On-site
Full-time
Senior
Design
22 September 2026

About the role

We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences. This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production. It is not a hybrid Tech Artist or animation systems role. We are open to strong mid-level or senior candidates, provided they are deeply hands-on today. Responsibilities - Design, build, and deliver production-ready character and creature rigs in Autodesk Maya - Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions - Create clean, stable, and animator-friendly control rigs focused on performance and usability - Collaborate closely with animators to support expressive and efficient animation workflows - Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams - Debug, iterate, and improve rigs based on animation and runtime feedback - Maintain and improve existing rigs without compromising quality or consistency This Role Is Not - A Tech Artist or tools-focused role - A lead-only or supervisory position with limited hands-on rigging - An animation-first position - A Blender- or 3ds Max–centric rigging role Qualifications - Expert-level rigging experience in Autodesk Maya (non-negotiable) - 5+ years of professional experience as a character or creature rigger - Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences) - Strong understanding of anatomy, deformation, skinning, and corrective techniques - Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs - Experience working with Unity or Unreal pipelines from a rigging perspective - Ability to work independently, take ownership, and deliver production-ready work - Strong communication skills and ability to clearly explain rigging decisions Nice to Have - Cloth, hair, or secondary motion setups in Maya or real-time environments - Motion capture familiarity and basic mocap cleanup workflows - Understanding of character modeling and texturing pipelines Portfolio Requirement - Applicants must provide a portfolio that clearly demonstrates: - Multiple fully built character or creature rigs - Clear evidence of personal, hands-on contribution - Deformation quality, control design, and animator usability Candidates should be comfortable walking through their rigs and explaining how and why they were built.

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